4A · Physical principles of living systems

Translational motion, forces, work, energy, and equilibrium in living systems

Physics

Classical mechanics applied to bodies and biological structures: how to describe motion (kinematics), what changes it (forces and Newton's laws), the condition for balance (translational and rotational equilibrium, including the body's levers), and the bookkeeping of energy (work, kinetic and potential energy, conservation, and power).

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Kinematics: describing motion

Physics med-yield

Kinematics describes motion — position, velocity, acceleration — without reference to its cause. On the MCAT, acceleration is almost always constant, so a small set of equations covers everything.

Motion is described by displacement (change in position), velocity (rate of change of position), and acceleration (rate of change of velocity). Each is a vector. Because exam problems use constant acceleration, three relationships do all the work: v = v₀ + at, x = x₀ + v₀t + ½at², and v² = v₀² + 2aΔx. The last is the workhorse — it has no time term, so it solves "final speed after falling/accelerating through a distance" in one step.

Vectors vs. scalars

distinction Physics med-yield trap

A vector has magnitude and direction (displacement, velocity, acceleration, force); a scalar has magnitude only (distance, speed, time, mass, energy). Vectors add tip-to-tail and resolve into perpendicular components.

Distinguishing the pair is the entry fee for the whole section. Speed is the magnitude of the velocity vector; distance is the path length, while displacement is the straight-line change in position. A runner who finishes a lap has covered distance but has zero displacement. Resolve any vector into perpendicular components (Aₓ = A·cosθ, A_y = A·sinθ) — the single most-used move in mechanics, because the components act independently.

Don't confuse

Distance/speed (scalars, path-dependent) vs. displacement/velocity (vectors, endpoint-only). A question asking for average velocity over a round trip is testing exactly this — the answer is zero.

The constant-acceleration equations

term Physics med-yield

For constant acceleration: v = v₀ + at; Δx = v₀t + ½at²; v² = v₀² + 2aΔx. Free fall is just this with a = g ≈ 10 m/s² downward.

Pick the equation by what's missing: no displacement → use v = v₀ + at; no final velocity → use Δx = v₀t + ½at²; no time → use v² = v₀² + 2aΔx. Treat g as 10 m/s² for fast estimation (the real 9.8 rarely changes the answer choice). For a dropped object, v² = 2gh gives impact speed and h = ½gt² gives fall time — both worth knowing cold.

How AAMC tests it

A passage describes something falling or launched and asks for landing speed or height. The time-free equation v² = v₀² + 2aΔx usually gets there fastest; reaching for a calculator-style approach wastes time you don't have.

Projectile motion

process Physics med-yield trap

In projectile motion the horizontal and vertical axes are independent: horizontal velocity is constant (no horizontal force), while vertical motion is free fall (a = g down). The only shared variable is time.

Decompose the launch velocity into vₓ = v·cosθ (constant) and v_y = v·sinθ (changes under gravity). At the top of the arc, v_y = 0 but vₓ is unchanged — the object is still moving. Time aloft is set entirely by the vertical problem; horizontal range is then vₓ × t. A horizontally launched object and a dropped object hit the ground at the same time from the same height, because their vertical motions are identical.

Don't confuse

At the apex the vertical velocity is zero but the acceleration is still g (downward) and the horizontal velocity is still vₓ. "Velocity is zero at the top" is the classic trap — only the vertical component is.

Horizontal and vertical motion are independent: vₓ stays constant while gravity reverses v_y, so only the vertical component is zero at the apex.
A projectile's parabolic path with velocity drawn at several points, each resolved into a constant horizontal component (vₓ) and a changing vertical component (v_y); at the apex v_y = 0 while vₓ is unchanged, and gravity g points downward throughout.

Horizontal and vertical motion are independent: vₓ stays constant while gravity reverses v_y, so only the vertical component is zero at the apex.

Reading motion graphs

study Physics med-yield

On any graph vs. time, the slope gives the next-faster quantity and the area under the curve gives the accumulated one: slope of position → velocity, slope of velocity → acceleration; area under velocity → displacement, area under acceleration → change in velocity.

A large share of Chem/Phys points are graph-reading, not algebra. Going up the chain you take slopes (x–t slope is velocity, v–t slope is acceleration); going down you take areas (area under a v–t curve is displacement, area under an a–t curve is Δvelocity). The same logic generalizes everywhere: the slope of any y–t graph is a rate and the area under it is an accumulation — area under a force–displacement graph is work, and area under a pressure–volume graph is work done by a gas.

How AAMC tests it

A velocity–time graph is given and you're asked for distance traveled (read the area) or acceleration (read the slope) over an interval — no equation needed once you can read the graph.

Forces and Newton's laws

Physics high-yield

A force is a push or pull that can change motion. Newton's second law, F_net = ma, is the hinge of mechanics: the net force sets the acceleration. A handful of forces — gravity, normal, tension, friction — recur in every problem.

Newton's three laws: (1) an object's velocity is constant unless a net force acts (inertia); (2) F_net = ma — acceleration is proportional to net force and inversely proportional to mass; (3) every force has an equal and opposite reaction on the other body. Solving any mechanics problem starts with a free-body diagram: draw every force, resolve into components, and apply F_net = ma along each axis. Weight is F_g = mg; the normal force is the surface's perpendicular push (it is not always equal to mg — only on a flat, unaccelerated surface).

Newton's three laws

theory Physics high-yield

1st — inertia: no net force ⇒ constant velocity. 2ndF_net = ma. 3rd — forces come in equal-and-opposite pairs acting on different objects.

The third law is the most misread: the action–reaction pair acts on two different bodies, so the forces never cancel each other (they'd have to be on the same body to cancel). When you push on a wall, the wall pushes back on you with equal force — that reaction is what a swimmer or a walking person uses to move forward. The second law uses net force; a body moving at constant velocity has F_net = 0 even though many forces act.

How AAMC tests it

"Which is the reaction to the Earth pulling down on a book?" — the book pulling up on the Earth, not the table pushing up on the book (that's a different pair). Identifying the correct partner is the whole question.

Static vs. kinetic friction

distinction Physics high-yield trap

Static friction (f_s ≤ μ_s N) opposes impending motion and varies up to a maximum; kinetic friction (f_k = μ_k N) opposes actual sliding and is constant. Usually μ_s > μ_k, so it takes more force to start sliding than to keep it going.

Static friction is a range, not a fixed value — it matches the applied force exactly until that force exceeds μ_s N, at which point the object breaks free and kinetic friction (a fixed μ_k N) takes over. Both are proportional to the normal force, not to contact area or speed. On an incline, the component of gravity along the surface is mg·sinθ and the normal force is mg·cosθ, so an object stays put until tanθ > μ_s.

Don't confuse

Static friction can be zero up to its maximum and adjusts to the load; kinetic friction is a single constant value once sliding. Many wrong answers treat static friction as a fixed μ_s N even when nothing is on the verge of moving.

Related

Friction does negative work and converts mechanical energy to heat — the reason mechanical energy is not conserved when it acts.

Equilibrium, torque, and the body's levers

Physics high-yield

An object is in equilibrium when both the net force and the net torque are zero — it neither accelerates nor angularly accelerates. Torque (τ = r·F·sinθ) is the rotational analog of force, and the skeleton is a system of levers built from it.

Translational equilibrium (ΣF = 0) and rotational equilibrium (Στ = 0) must hold together for a static body. Torque is force times lever arm — the perpendicular distance from the pivot to the line of force (τ = rF sinθ). Because a muscle typically attaches close to a joint (a short lever arm) while the load is far away (a long lever arm), torque balance forces the muscle to generate much larger force than the load it holds — the body trades force for speed and range of motion.

Torque and rotational equilibrium

term Physics high-yield

Torque τ = r·F·sinθ is force times the perpendicular lever arm. For a balanced (non-rotating) object, clockwise torques equal counterclockwise torques about any pivot.

The lever arm is what makes torque non-obvious: a force applied through the pivot (θ = 0) produces no torque, and the same force produces maximum torque when applied perpendicular to the lever (θ = 90°). Because Στ = 0 holds about any point in equilibrium, you can choose the pivot that eliminates an unknown (place it where an unknown force acts, and that force's torque is zero) — the single most useful problem-solving trick in statics.

How AAMC tests it

A beam, a diving board, or a forearm is in balance; solve for an unknown force or distance. Choosing the pivot at the unwanted unknown collapses the algebra to one equation.

Levers and mechanical advantage in the body

process PhysicsBio med-yield trap

The body's joints are levers: a fulcrum (joint), an effort (muscle), and a load. Most are third-class levers (effort between fulcrum and load), which have mechanical advantage < 1 — the muscle exerts more force than the load but moves a shorter distance, gaining speed and range.

Levers are classified by what sits in the middle: first-class (fulcrum between effort and load, like a seesaw or the head on the neck), second-class (load in the middle, like standing on tiptoe), third-class (effort in the middle — the biceps lifting the forearm, the most common in the body). Mechanical advantage is the ratio of load to effort, equal to the ratio of the lever arms. A third-class lever's effort arm is shorter than its load arm, so its mechanical advantage is less than one — anatomically efficient because it lets a small muscle contraction produce a large, fast movement of the hand or foot. Other simple machines — pulleys, inclined planes, gears — work the same way, multiplying either force or distance while their product (work) is conserved; real machines lose some output to friction, so their efficiency (useful work out ÷ work in) is always below 100%.

Don't confuse

Mechanical advantage < 1 does not mean the lever is inefficient or useless — it means the system trades force for distance/speed. The muscle pays in force and is repaid in range of motion.

The effort sits between the fulcrum and the load on a short lever arm, so the muscle pulls with more force than the load — mechanical advantage < 1, traded for speed and range.
The forearm as a third-class lever: the elbow is the fulcrum, the biceps applies its effort on the forearm close to the elbow (a short effort arm), and the weight in the hand is the load far from the elbow (a long load arm).

The effort sits between the fulcrum and the load on a short lever arm, so the muscle pulls with more force than the load — mechanical advantage < 1, traded for speed and range.

Work, energy, and power

Physics high-yield

Work is energy transferred by a force (W = F·d·cosθ); energy comes in kinetic (½mv²) and potential (mgh, ½kx²) forms; mechanical energy is conserved when only conservative forces act; power is the rate of doing work (P = W/t).

Work links force to energy: W = Fd cosθ, where θ is the angle between force and displacement — so a force perpendicular to motion (like the normal force, or gravity on a horizontal slide) does zero work. The work–energy theorem says net work equals the change in kinetic energy. Energy is conserved overall; mechanical energy (KE + PE) is conserved only when no friction or other non-conservative force removes it as heat. Power is how fast the work is done — the same staircase climbed twice as quickly needs twice the power.

Work

term Physics high-yield trap

W = F·d·cosθ. Work is a scalar (joules), can be negative (force opposing motion, like friction), and is zero when the force is perpendicular to displacement.

Only the component of force along the displacement does work. Three consequences AAMC loves: a force perpendicular to motion does no work (centripetal force on an orbit; the normal force on a sliding block; carrying a box horizontally); friction does negative work (removing KE as heat); and lifting at constant velocity, the work you do against gravity equals mgh regardless of path. Work done by a conservative force equals the negative change in its potential energy.

Don't confuse

Holding a weight stationary, or carrying it across a level room, does zero physical work (no displacement along the force) even though it's tiring — a favorite trap separating physics work from the everyday sense.

Kinetic and potential energy

term Physics high-yield

Kinetic energy KE = ½mv² (note the — doubling speed quadruples KE). Potential energy is stored: gravitational PE = mgh, elastic/spring PE = ½kx².

The dependence of kinetic energy is high-yield: a car at twice the speed has four times the kinetic energy (and roughly four times the stopping distance). Gravitational PE depends only on height change, not path. Spring PE follows Hooke's law force F = -kx, giving stored energy ½kx². Energy converts between these forms — a pendulum trades PE for KE and back; a dropped ball converts mgh entirely into ½mv² at the bottom (giving v = √(2gh)).

Conservation of mechanical energy

theory Physics high-yield

When only conservative forces (gravity, springs) act, KE + PE = constant. Friction and drag are non-conservative — they remove mechanical energy as heat, so total mechanical energy drops.

Conservation of mechanical energy turns many two-step kinematics problems into one line: set KE_i + PE_i = KE_f + PE_f. A block sliding down a frictionless ramp of height h reaches v = √(2gh) regardless of the ramp's shape or angle, because only the height change matters. Add friction and the lost energy is f·d (friction force times path length), which appears as heat — now ΔME = -f·d. Energy is always conserved overall; "mechanical energy is not conserved" just means it left the KE+PE ledger.

How AAMC tests it

"A ball rolls down two ramps of equal height but different shape — compare final speeds." Equal height ⇒ equal final speed (frictionless), because energy conservation cares only about Δh. The trap answer assumes the steeper or longer ramp changes the speed.

Momentum, impulse, and collisions

Physics high-yield

Momentum p = mv is conserved in any collision with no external force. Impulse J = FΔt = Δp is the momentum change a force delivers over time. Collisions are elastic (kinetic energy conserved) or inelastic (KE lost; objects may stick).

Momentum is a vector, and conservation of momentum is the master tool for collisions and explosions: total p before equals total p after, even when kinetic energy is not conserved. The impulse–momentum theorem (FΔt = Δp) explains why airbags, crumple zones, and bending your knees on landing reduce force — they stretch the time over which momentum changes, lowering the force.

Impulse and the impulse–momentum theorem

term Physics med-yield

Impulse J = FΔt = Δp — a force acting over a time interval changes momentum. Spreading the same Δp over a longer time lowers the force.

Impulse is the area under a force–time curve and equals the change in momentum. For a fixed momentum change, force and contact time trade off inversely: airbags, padded dashboards, catching a ball by drawing your hand back, and a boxer "rolling with" a punch all increase Δt to decrease the force felt. This is the same area-under-the-curve reasoning as reading motion graphs.

Conservation of momentum; elastic vs. inelastic

distinction Physics high-yield trap

Total momentum is conserved in all collisions (no external force). Elastic: kinetic energy also conserved. Inelastic: kinetic energy is not conserved; in a perfectly inelastic collision the objects stick and move together.

Momentum is conserved in every isolated collision — that's what you use to solve for a final velocity. What distinguishes the types is kinetic energy: conserved in elastic collisions (billiard-ball-like), partly lost to heat/deformation in inelastic ones. In a perfectly inelastic collision the masses couple and share one final velocity (m₁v₁ + m₂v₂ = (m₁+m₂)v_f), the easiest case to compute.

Don't confuse

Momentum is conserved in every collision; kinetic energy is not. The trap is assuming KE is conserved in a general collision — only elastic collisions conserve it. "Objects stick together" always signals a perfectly inelastic collision (maximum KE lost).

Circular motion and gravitation

Physics med-yield

An object in uniform circular motion is accelerating (its direction changes), pulled inward by a centripetal force F_c = mv²/r. Gravity supplies that force for orbits and follows F = Gm₁m₂/r² — the same inverse-square form as Coulomb's law.

Moving in a circle at constant speed still means accelerating, because velocity (a vector) is always changing direction. The acceleration points toward the center (centripetal, a_c = v²/r), requiring a net inward force F_c = mv²/r supplied by some real force — tension, friction, the normal force, or gravity. Newton's law of universal gravitation (F = Gm₁m₂/r²) supplies it for satellites and planets and mirrors the structure of the electrostatic force.

Centripetal acceleration and force

term Physics med-yield trap

Uniform circular motion has centripetal acceleration a_c = v²/r directed toward the center, requiring an inward net force F_c = mv²/r. Speed is constant; velocity and acceleration are not.

The centripetal force is not a new kind of force — it's whatever real force points inward (gravity on the Moon, tension on a whirled ball, friction on a car rounding a curve). Because the force is perpendicular to the velocity it does no work, so the speed stays constant — it only turns the velocity. There is no outward "centrifugal" force; the outward feeling is inertia (your body continuing straight) in a rotating frame.

Don't confuse

There is no real outward (centrifugal) force — the inward centripetal force is the only one acting; the outward "push" is just inertia in a rotating reference frame. And centripetal force does no work (it's ⊥ to motion), echoing work at an angle.

Universal gravitation

term Physics low-yield

F = Gm₁m₂/r² — gravitational attraction falls off with the square of distance, the same inverse-square form as Coulomb's law (but always attractive).

Universal gravitation sets the force between any two masses; near Earth's surface it reduces to F = mg with g = GM/r². For a circular orbit, gravity is the centripetal force (GMm/r² = mv²/r), giving orbital speed v = √(GM/r) — independent of the orbiting object's mass. The inverse-square parallel to the electrostatic force is a favorite MCAT analogy.

Worked question

A biceps muscle inserts on the forearm 4 cm from the elbow joint. A person holds a 50 N weight in the hand, 32 cm from the elbow, with the forearm horizontal and stationary. Neglecting the forearm's own weight, what force must the biceps exert?

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